Cardchess2
This is a card game inspired by chess and the Yu-Gi-Oh anime.
In this game you take turns doing one of the following
0. Attacking a card (you can use one or more cards to attack with)
1. Moving one card 1 step in the attack direction
2. Adding a new card to a spot you can move to.
When attacking a card you can can use multiple cards at once. Cards turned down will be moved 1 step before attacking (except for A) while cards already turned up will stay in their current location.
Cards of a a number divisible by 2 can attack horizontally and vertically (2, 4, 6, 8, T, Q, A)
Cards of a a number divisible by 3 can attack diagonally (3, 6, 9, 12)
Other cards (5, 7, 11, 13) can attack in the exact direction a horse moves in chess.
The defense of a card is 10 times is number (10 for A, 20 for 2,,, 100 for T, 110 for J, 120 for Q, 130 for K).
Notice how A is counted as a 14 for attacks and 1 for defense.
You can only attack a card that is turned up if it's going to be defeated when not re-enforced, if a player accidentally attacks a card that is turned up with insufficient attack power the turn will go back to the same player that will have to do something else instead (any cards which were turned up for the attack will be turned down).
The attack is 8x when hearts is attacking spades, when spades is attacking clubs, when clubs is attacking diamonds, when diamonds is attacking hearts (16 for 2, 24 for 3,,,112 for A).
The attack is 4x when diamonds is attacking spades or when hearts is attacking clubs (or the other way around)
The attack power is 2x when spades is attacking hears, when clubs is attacking spades, when diamonds is attacking clubs, when hearts is attacking diamonds.
The attack is 1x when a color attacks another card of the same color.
You have to turn a card up permanently when you use it to attack.
You take the sum for all attacks against that card and if you reach the defense number for the card of higher the card will be removed unless enforced.
Enforcements will counts as 10x the attacking value and can be used regardless of color. This can only be done (once) by a card that is turned down (by turning it up). If a card is enforced the attacker is allowed to an an equal number (or more) additional attackers.
The game can be played on a 7x7 board where you win by having a card remain in the goal-zone after the turn ended. You can use the rows furthest from you as the goal zone and begin with 7 cards in what is the goal-zone for your opponent.
All cards are initially placed turned down so your opponent cannot see them. You are free to look at them yourself of course.
Notice here that the cards here do not have a symmetrical picture face down which is an advantage since then you can mark which player the cards belong to. If you don't have a such deck of cards you will have to mark the cards in some other way such as placing something on the cards controlled by a specific player.
You can begin with 5 cards on the hand for each player after discarding 5 or 14 cards (which can be used to indicate the grid of you have none marked out). Before you play you draw a new card from the deck (unless you are opening in which you do not draw any card before making your move).
You can use more than one deck of cards for this (such as each player having their individual deck of cards to reduce the impact of randomness).
You win instantly if you eliminate all cards your opponent has placed out.
If you move a card to get a state of the board that isn't new each player will randomly draw 3 cards from the cards that are no longer in play, if there aren't 6 cards available for that a single card will be randomly selected to be killed (among the cards on the board and one each players hand).
Special powers
2 has the attack power 20 for adjacent squares.
3 has the attack power 15 for adjacent squares.
4 can also jump 2 steps horizontally or vertically.
5 can also move 1 step horizontally or vertically.