Not skyrim in space
Skyrim had one big worlds where fast-travel was totally optimal. The map was also hand-crafted to a very significant extent. It does not feature the immersion-breaking cutscenes forced upon you when you play starfield.
He did point out that the planet map you see prior to landing is not actually a map of the planet since the procedural generation isn't actually based on said map. Sometimes the ocean will be in the wrong direction for example.
Skyrim had one big worlds where fast-travel was totally optimal. The map was also hand-crafted to a very significant extent. It does not feature the immersion-breaking cutscenes forced upon you when you play starfield.
He did point out that the planet map you see prior to landing is not actually a map of the planet since the procedural generation isn't actually based on said map. Sometimes the ocean will be in the wrong direction for example.