Overrated nintendo games

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#1
Nintendo is arguably the most overrated gaming company.

Sure they occasionally publish some decent game but that's very rare these days.

Generally their games are easy (made for small children and people who are new to videogames) and they tend to recycle the same type of game over and over again. Of course the new 2D mario games they do publish are vastly inferior to the games people have created via romhacking.
 

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#2
Zelda: twilight princess
It starts out relatively good immersing the player in the world and the story but unfortunatily over time the bad aspects of the game becomes more and more prominent.

The controls are terrible. Auto-aim is utilized to compensate for the terrible manual aiming. The wii version uses the gimmicky motion controls to replace the sword button (how you swing or how hard doesn't matter), the original wii controller was actually good for aiming in games with proper implementation but twilight princess did not have a proper implementation for this.

The game is linear from beginning to end and generally far too easy in terms of combat. A less linear continuation (such as after the first 3 castles) would have been preferable.
 

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#3
Zelda: skyward sword
It's generally a downgrade from twilight princess. They tried making the motion controls less pointless by utilizing the wii motion plus controller upgrade but unfortunately even the motion plus wasn't particularly great for fast movements.

The story is trash.

Gameplay is meh.
 

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#4
Mario Kart
In mario kart games you (with no/few) exception just drive at top speed all the time and never have to reduce the speed to make a quick turn, instead you use "drifting" to make sharp turns at full speed.

The original mario kart was still rather hard in other ways. You had to make precise turns and even the best players struggled with that.


The original game also had a mechanic where the CPU would drive faster if you were going good and drive slower when you were driving bad as a rubber-band mechanism in addition to giving better items if you were in a bad position.

Later games switched to increasingly heavy handed mechanism to help trash players including the bullet bill where the player with that item didn't even have to drive to catch up. They also added the blueshell that punished players for reaching first place, this is not good game design.
 

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#5
yeah zelda is a POS it feels like a job, and not clear how to continue if link dies.

I'm optimistic bout TNMT shredders revenge that's gonna come out this summer.

MK11 is sweet but loading time is a major drag
VNs are fun but they are censored. iseland is pretty good.

I think Ill get sakuna and metroid dread.

lego starwars is also nice providing you have the free time for it

as far as racing goes overlanders is the best they have to offer, and it's much cheaper than the freemium asphalt 9
 

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#6
Zelda games all have a shitty retry system where you do not actually restart in the state you were in before you died. Instead some of your unsaved progress will remain after death and health bottles you used will also be gone.

This can be compared with the metroid games where you continue from the last save-station.

But nintendo has not developed any great 3d metroid games. They instead contracted retro studios for that and they did a far better job than what nintendo ever would have.
 

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#7
While zelda a link to the past was good for it's time it steel feels a bit off
Many of us do have memories of playing it as a child and it definitely had things going for it.

The game start off fairly strong with you having to get your way into a caste to save a princess. Graphics are even today just fine since it's just a 2D game. The game also tend to very clearly display to the player what's actually going on making it better in that respect than many other titles.

One big issue with it is how it challanges the player, killing zoldiers for example is extremely easy even if you don't upgrade your sword from the mastersword you get after beating 3 castles. The actual challange is often just finding stuff or guessing what the developer wanted you to do.

A lot of bad mechanics we often see in modern games like genchin impact could also be seen in zelda a link to the past such as you having to grind to make bottles in order to have the best chance of beating a boss (luckily in zeldas case you can abstain from saving after dying).

It is no doubt in many ways inferior to the original zelda, you no longer have to struggle to survive between castles. Most bosses are also far too easy.

Even from the same time super metroid is a much better game.

I remember enjoying Youshis island more as a child and being annoyed by how the game was letting me down in various ways.
 

Creamer

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#8
Zelda sucked ass. it was too grindy. many jap games turn the game into a job. atelier Ryza is another example.
Pokémon would also flop if it weren't for Pokémon trading bots.
 

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#9
Bad graphics
Nintendo insist on only releasing games on very weak hardware resulting in subpar graphics and poor framerate.

The switch had the "it's a mobile device" gimmick going for it (most people don't actually play it on the go) but now there are much stronger handheld PC options available.

https://vintologi.com/threads/portable-gaming.1069/
 

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#10
the type of games it has don't need strong performance.
only the racing games suck due to performance, except for redout 2 which is awesome at 60 frames.
That's utter nonsense. There is no case where less than 60fps is acceptable.

Generally 60fps isn't even enough. The only games i really enjoyed at 60 are 2d titles and metroid prime trilogy.
 

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#11
That's utter nonsense. There is no case where less than 60fps is acceptable.

Generally 60fps isn't even enough. The only games i really enjoyed at 60 are 2d titles and metroid prime trilogy.
johnny trigger, Pokémon violet, superhot, ringfit, visual novels, do they need 60fps?
 

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#12
johnny trigger, Pokémon violet, superhot, ringfit, visual novels, do they need 60fps?
In the case of superhot you do not benefit much from having mouse or gyro aiming since there normally isn't any time-limit when you are not moving.

I still played superhot at a decent framerate (100+fps) and i definitely would never play it at 30.

I also remember playing atelier ryza at 45fps (with stutters) which also was unplayable with mouse control over camera. I later fixed the performance issue by replacing the r5 3600 with i9 13900KF, unfortunately the game itself had bad gameplay so i stopped playing it anyway.

I did play the metroid prime trilogy at 60, higher would have been better but the speed of the gameplay is tied to the framerate, worse the music is also tied to it. I did play it with a wiimote, i didn't use primehack.
 

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#13
Zelda 1 review
I recently finished the first quest (of 2) in the first zelda game so it's now time to write a review.

The game is much harder than later installments but it's often hard in bad ways.

It's actually hard to avoid taking damage and if you try to do a high level dungeon early you will have a hard time.

Even finding the dungeons can be a challenge.

Now into the bad stuff
0. the retry system for the game is awful, you end up restarting with just 3 hearts but with all of your progress saved. Here the metroid primes are much better since then you actually restart with full health and dying erases all your progress since the last save.
1. You can get to dungeon 6 without the ladder but if you do you cannot actually beat the dungeon due to it being blocked, this is bad game design (you can only get the item if you get to dungeon 6 early).
2. The game feels laggy.
3. Not enough clues for where to find stuff, can become very frustrating when you get stuck.

One example of the game being frustrated is you not being able to change direction 90° after using the ladder, this can potentially get you killed.

As a response to 0 i opted to use savestates and only save after beating a dungeon or at the starting area, this was probably a bad idea since it lead to i sometimes losing a lot of progress (i did a deathless run with savestates).

I did also handicap myself by using the green suit for the entire playthrough, later i did try with the blue/grey suit which was much easier.

The magical key you can get in one dungeon is pointless for the first quest, you can unlock every room in the game while having at least 5 keys left at the end without it, there are also stores that sell keys.

The second quest is actually worse since it pushes the player towards even more grind such as bombing every spot at the wall or trying to burn every tree.
 
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