retail algorithms dev for AGI

Creamer

Well-known member
#1
the main 2 I want to focus on are :
  1. shelf stocking
  2. making orders
  3. cashier
  4. green grocer
gonna make the alg skeletons then fill it with special cases
 
Last edited:

Creamer

Well-known member
#2
shelf stocker skeleton alg:
remove merch
sort removed merch in temp area
fill in new merch, then old sorted merch

special cases :
exp checking
FIFO or LIFO
diversity of products on display
very little items of product x
super packed stuffing/ diluted stuffing
left overs

shelf stocker alg lv2 :
exp check
remove merch
sort removed merch in temp area
if quantity > shelf space : set fill mode to stuffed, set overflow replicated amount to storage
fill in new merch, then old sorted merch
kinds not displayed ? remove sample colomn of replicated meerch
and replace with undisplayed merch
left over room ? if yes move chunk of merch on shelf to make room
fronts
 

Creamer

Well-known member
#3
there is also the 1 box case, in which you only make room for 1 box
but you can also redo the whole shelf, I guess it depends on the time amount of work that day at that moment
 

Creamer

Well-known member
#4
shelf stocker alg lv3 :
exp check
remove merch
sort removed merch in temp area
if quantity > shelf space : set fill mode to stuffed, set overflow replicated amount to storage
fill in new merch, then old sorted merch
dilute : try to place merch of not full columns into merch replicated not full columns, this goes for items of very low quantity
kinds not displayed ? remove sample colomn of replicated merch
and replace with undisplayed merch
left over room ? if yes move chunk of merch on shelf to make room
fronts
 
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