Mark Cerny vs Jason Ronald
It's very obvious that Mark Cerny is a much more intelligent and has actual technical competence unlike the people at microsoft. The result of this was PS5 delivering similar overall performance to the significantly more expensive to make series X, microsoft ended up having to take a big loss on each console sold only to still get outsold 4:1. Eventually microsoft decided to cut their losses and raise their prices resulting in their consoles no longer being remotely competetive on the market.
https://www.youtube.com/watch?v=ph8LyNIT9sg
Here Mark Cerny did overestimate the impact the SSD would have (the PS5 SSD performance ended up being overkill) but he still knew what he was doing and he was also able to explain it well to people.
Meanwhile Jason Ronald had to rely on his gaslighting skills instead:
https://www.youtube.com/watch?v=1W0DP93wNd8&t=1090s
xbox series S is designed to be our smallest most affordable most accessible next generation console delivering all the same great benefits that you get with xbox series X just at a reduced eh rendering resolution
This of course is not what happened and developers were force to do much more drastic cuts to series S version than merely lowering the resolution. A lot of series S games releases never got a 60fps performance mode while the series X version did get that.
Obviously you think of things like high framerates, it was critically important to me eh to us when we designed both these consoles to make sure you get that same great gaming experience whether you choose to play on an xbox series X or you choose to play on xbox series S we wanna make sure everyone is getting that same great gaming experience.
https://www.youtube.com/watch?v=Eb-nBpQc5WE
Trying to find the original video for
this :
Our performance target for the series X was 4K at 60 frames per second with support for up to 120 frames per second while the performance target for the series S was 1440p at 60 frames per second with support for up to 120 frames per second.
But the reality is is that all the critical components that are really critically important for developers are the exact same between the consoles
You what what is "critically important" ?
Having enough ram.
https://fandomwire.com/it-took-us-a-bit-of-time-to-get-there-baldurs-gate-3-faced-the-same-problem-as-black-myth-wukong-that-proves-xbox-series-s-is-a-failed-console/
It took Larian a year to get split-screen co-op working on the series S and that was after the game had already faced a significant delay on xbox (without sony having to pay a dollar for it).