the gamification effect

Creamer

Well-known member
Messages
884
#1
what makes a game fun?
what makes the player play more?

my theory is that it is a simple counter. you grind to increase the counter, which can be game points, and you can then use
the counter for rewards.

rewards can be disposable, which means one time use, or they can be permanent like items or access to new features.

the counter can be stretched by replacing the reward for a chance to get a reward thus increasing the grind.

therefore game points or even money, for that matter are not rewards, they are gamification, and they are meaningless without rewards.

a racing game, for example can have a consumable boost or other enhanced performances as rewards, leading the player to revisit played stages.

freemium games have grind so massive the player has to pay cash to advance and get rewards, therefore the weakness of freemium games
is non freemium games. in a freemium game your real life work and income becomes part of the game. in some cases this could lead you to make more money,
in others it could mean financial loses.

is there a sweet spot between grind and reward?

Pokémon games use the n^3 formula to level up, or increase the player's grind, but when you reach level 100 the reward ends, there are no more levels.
 

Admin

Administrator
Moderator
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4,116
#3
Games can be enjoyable due to challenging the player in various ways but it can also be about things like being immersed into the world and experiencing a great story.

Sony games for example tend to be more focused on the story and less on actually having good gameplay.

Having uncertainty and having the having the outcome depend on factors the player cannot directly control (such as team-mates) can actually make the game more addicting and exciting.

Metroid prime 1 and 2 not only had top tier gameplay but the games also did a good job immersing the player into the world, it's like you yourself are on tallon IV or Aether.
 

Creamer

Well-known member
Messages
884
#4
Games can be enjoyable due to challenging the player in various ways but it can also be about things like being immersed into the world and experiencing a great story.

Sony games for example tend to be more focused on the story and less on actually having good gameplay.

Having uncertainty and having the having the outcome depend on factors the player cannot directly control (such as team-mates) can actually make the game more addicting and exciting.

Metroid prime 1 and 2 not only had top tier gameplay but the games also did a good job immersing the player into the world, it's like you yourself are on tallon IV or Aether.
sony games are not games they are low tier movies.

doesn't metroid has unlockables and point distribution as a reward for gameplay?
 

Mr.Andrews

Well-known member
Messages
93
#5
the voodoo manual says that it is all about the engagement time and the rewards system.

if the player feels rewarded he keeps playing. Probably minecraft is a goldmine filleed with instarewards
 
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