what makes a game fun?
what makes the player play more?
my theory is that it is a simple counter. you grind to increase the counter, which can be game points, and you can then use
the counter for rewards.
rewards can be disposable, which means one time use, or they can be permanent like items or access to new features.
the counter can be stretched by replacing the reward for a chance to get a reward thus increasing the grind.
therefore game points or even money, for that matter are not rewards, they are gamification, and they are meaningless without rewards.
a racing game, for example can have a consumable boost or other enhanced performances as rewards, leading the player to revisit played stages.
freemium games have grind so massive the player has to pay cash to advance and get rewards, therefore the weakness of freemium games
is non freemium games. in a freemium game your real life work and income becomes part of the game. in some cases this could lead you to make more money,
in others it could mean financial loses.
is there a sweet spot between grind and reward?
Pokémon games use the n^3 formula to level up, or increase the player's grind, but when you reach level 100 the reward ends, there are no more levels.
what makes the player play more?
my theory is that it is a simple counter. you grind to increase the counter, which can be game points, and you can then use
the counter for rewards.
rewards can be disposable, which means one time use, or they can be permanent like items or access to new features.
the counter can be stretched by replacing the reward for a chance to get a reward thus increasing the grind.
therefore game points or even money, for that matter are not rewards, they are gamification, and they are meaningless without rewards.
a racing game, for example can have a consumable boost or other enhanced performances as rewards, leading the player to revisit played stages.
freemium games have grind so massive the player has to pay cash to advance and get rewards, therefore the weakness of freemium games
is non freemium games. in a freemium game your real life work and income becomes part of the game. in some cases this could lead you to make more money,
in others it could mean financial loses.
is there a sweet spot between grind and reward?
Pokémon games use the n^3 formula to level up, or increase the player's grind, but when you reach level 100 the reward ends, there are no more levels.