[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../CodeVein/Plugins/NetCommon/Content
Paths=../../../CodeVein/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../CodeVein/Plugins/SpriteStudio5/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/AppleARKit/Content
[SystemSettings]
p.AnimDynamicsAdaptiveSubstep=1
r.TonemapperFilm=1 ; game default = 0
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxQualityMode=1 ; enables max quality mode for a bunch of shadow-related code, game default = 0
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Tonemapper.Sharpen=0.5 ; sharpens the image slightly (try 1 for even sharper image and see which you prefer), game default = 0
r.Streaming.MipBias=-15 ; always use best mips, default = 0
r.MipMapLodBias=-15 ; always use best mips, default = 0
r.SceneColorFormat=4 ; better color format for scene, default = 3
r.SSS.HalfRes=0 ; use full resolution for SSR, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.TemporalAACatmullRom=1 ; use sharper TAA filter kernel, game default = 0
r.ScreenPercentage=104 ; Slight natural AA, game default = 100
r.MSAA.CompositingSampleCount=0 ; MSAA doesn't work in this game, so disable it, game default = 4
r.Shadow.MaxCSMResolution=4096 ; double shadow resolution, game default = 2048
r.Shadow.MaxResolution=4096 ; double shadow resolution, game default = 2048
r.Shadow.MaxSoftKernelSize=80 ; double size of soft kernel, game default = 40
r.Shadow.RadiusThreshold=0.0075 ; lower value = further shadow distance. game default = 0.01
r.Shadow.TexelsPerPixel=16 ; increase shadow texels per screen pixel, game default = 1.27324
r.VolumetricFog.GridPixelSize=4 ; lower fog pixel size, default = 8
r.VolumetricFog.HistoryMissSupersampleCount=16 ; increase fog supersample count, default = 4
r.VolumetricFog.LightFunctionSupersampleScale=4 ; increase fog supersample scale, default = 2
r.ViewDistanceScale=20 ; makes viewable & LOD distance of objects 20x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.05 ; increase static mesh LOD distances, lower = larger distance. game default = 1.
foliage.LODDistanceScale=20 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03
r.Streaming.PoolSize=0 ; first make streaming pool size unlimited, game default = 3000