Metroid prime 4 sadness

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#1
I did get the impression that prime 4 would merely be some unremarkable slop game with very little of what made the original 3 games great but that didn't come close to how bad it actually ended up being.


https://www.youtube.com/watch?v=gpN02XizHK4

Normally when i game come out bad like this made by a shit company i would just rub salt in the wounds but in this side it's just sad. Having such great series turn into such ad abomination is not something i wanted to see and seeing reviews finally confirm how bad it was kinda made me sad even if it wasn't surprising.

https://www.youtube.com/watch?v=gpN02XizHK4
 

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#2
No real exploration
What made metroid tgames special wasn't battles or cutscenes. The point was the exploration and over time getting better powers.

I don't think the metroid prime games ever reached the true potential since all games ended up being more linear than they should have been with one clear intended sequence for getting items and no good example of a very useful but still optional upgrade (energy tanks are useful but you can still skip individual ones just fine).

But at least prime 1 and 2 gave the illusion of not being linear and both games had a nice well-connected world.

Separate-Director-68 wrote:

According to the Eurogamer review, Myles persists throughout the game over radio by reminding you to call him for tips if you wander around in the desert too long; he even "Hey, listen"s you with where you're supposed to go and what to do next if you go backtracking or looking around for hidden items off the intended path, without your consent.

This goes against the traditional direction of Metroid whereby the player is given freedom to explore the environments and not be nagged about an objective. He's clearly there to ensure casuals don't get lost, but you can't switch him off.

I wouldn't say this is game-breaking but it is absolutely immersion-breaking, and Metroid is about immersion. Sound is an important aspect of going through the environments and you are losing part of the Metroid experience by playing with the sound off.

vintologi24 wrote:

They don't seem to understand the point of games like metroid prime (especially the first 2) and super metroid. In games like that you explore the planets and over time find better upgrades.

If they wanted to offer something for a more casual audience they could have had an optional hint system but honestly that shouldn't even be needed if the game is well designed.

I actually turned of the hint system when i played metroid prime 2 (trilogy version, 1440p) and honestly it was fine without it. I did have trouble once after replaying it (forgot where the power bomb guardian was) but i eventually found it and it wasn't even frustrating since exploring the planet was nice by itself.

Separate-Director-68 wrote:

It gets even more bizarre because apparently Samus is a total mute in Metroid Prime 4 like she used to be in the older games. Retro Studios clearly looked at Other M at some point earlier in the Prime 4 development cycle- and the widespread backlash- and decided Samus needed to be the opposite of whatever that was...

Yet they shoehorned in a whole Federation Force crew as her narrative sidekicks and one of them is even a Samus fangirl. Literally, that is not a joke. Myles is just the beginning. Its SO awkward because its like Samus is a silent JRPG protagonist but without making any dialogue choices, just gesturing, and they all interact like its totally normal as their working relationship builds with her throughout the whole game.

Its very clear that different design philosophies were embattled as this game went through development hell, and they couldn't pick one through all the redesigns, so eventually they just threw all of it into the pot.

Apparently the gameplay is pretty good, but after the Eurogamer reviewer 100%ed the normal mode, instead of going for a round 2 with hard mode, they couldn't stomach it anymore and had an itch to replay Metroid Dread instead. Just to make an explicit note on how Samus was handled there and how that would have been a way to help balance out blatantly clashing design philosophies in Prime 4.
Props to Eurogamer going the extra mile to illustrate all of that. 6/10 or 7/10 range (3/5 in their metric) seems like the right score with the design being all over the place.
 

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#3
User Reviews
They are overall better than expected but the people who bought the game probably knew what they were getting themselves into.

But some people still ended up leaving negative user reviews (after buying the game despite the warnings):

cutt wrote:

The metroidvania concept is destroyed by having a central "hub" in the form of a barren desert you need to traverse thorugh every time to get to the zones. It also has no music, you need to buy a $30 DLC to return music to it. The characters in the form of feneration troopers all have reddit-tier soyspeak dialogue, horrid writing. They also are with you for the majority of the game, completely destroying immersion and the feeling of isolation Prime is known for. The levels are much more linear than the previous Prime games. It's a huge disservice to Metroid series as a whole.

1/10

WhitePASS wrote:

Aberrant and creatively bankrupt. Retro for the third time running in 18 years continue to abandon almost every fundamental principle that made the Metroid games great, iconic, and influential. What very few things it gets right are absolutely marred by countless bad changes and additions, as well as a complete lack of imagination or care for even their own legacy of a 3D Metroid game that they initially created back in 2002. It's so shameful in its design that it borders on sabotage, there is just no other way of looking at it: NPCs are unconsentingly obtrusive and badly-written; large open areas pad out the backtracking with nothing to offer except tedious frustration and endless crystal collecting to even get the game's BASE ending; the game is far more linear than any Metroid before it; the power-ups are just keys without their multi-faceted personality that made them rewarding and fun to use; and an in-game radio for the literal empty sandbox is locked to a £17 Amiibo. I could go on, NONE of this is Metroid. It's vaguely more of the same with no real evolution, nor consideration for the things they actually added. How could anyone even call this a Metroid game when it's full of the same trend-chasing garbage that people have complained about now for over 15 years? The critical public response with reviews as high as they are lead me to believe there are few real gamers left, as standards have dropped so low now in 20 years that abject time-wasting slop like this gets aggregate ratings as high as this. And Metroid Dread did so well, too...

4/10

Draakisback wrote:

This is not a metroidvania. As someone who loves the genre and specifically is a huge fan of the 2d Metroid games, playing prime 4 was a huge disappointment. For full disclosure, I have never played prime 2 or 3 and my introduction to the prime games was with the remaster which I was somewhat lukewarm on. However, while playing prime 1, I never thought to myself that it wasn't a metroidvania. If this is how Nintendo intends to design games going forward, then count me out.

1 / 10

MaleProtagonist

OH MY GOD!!!....What is this?...Metroid is my go to games when I want to leave Earth and feel like taking a vacation on some other planet.Metroid games had the power to do it.Even new Metroid like Dread did it and what happened now?....This is NOT metroid,this seems like some modern western game.Cringe characters yapping,awful levels (i hate deserts now)...Nintendo and Sony were born in Japan but will die in California.

1 / 10

RaikenTB wrote:

The side characters are the least of this game's problems. The exploration is mostly gone now, comprised of areas that are heavily linear. The open desert is a boring slog to traverse between zones when normally these areas would all be directly connected to one another in any other Metroid game. Powerups also cannot be used the moment you obtain them. Instead you now have to go back to your tech guy to have him install the ability into your suit. It's all padding for a game that was clearly slapped together with little effort put into it. Sylux is also barely a character in this and his part in the game is extremely underwhelming. A massive disappoint after years of waiting and easily the worst game in the Prime series.

0 / 10

FzR369 wrote:

Very bad game. Why do modern devs need to hand hold the players that much? Also, npcs are awfully annoying. Worst metroid, don't bother.

0 / 10

CravenSouls wrote:

Underwhelming with odd choices that don't fit the Metroid formula. Plus she holds her had up like Professor X to scan things. The world doesn't feel connected and the combat isn't great. How far we have fallen from Prime 1 and 2.

4 / 10

Xedmed wrote:

This game is a travesty for 8 years worth of development. The environments have lost all their personality. The bike is a useless item that has no function other than to drive you around A MOSTLY EMPTY DESSERT, which the game keeps forcing you through at every available point. TThe bosses are reskins of one another. Most of the attacks carry across in nearly all cases. There's about 6 enemies in the game that get different colours. Theres also the boss fights on the bike which aren't difficult but a chore to do as the bike is beyond useless. And whoever help you you may be collecting those green crystals throughout the game, because it's been 4 hours of a 12 hour playthrough. Tedious padded, misbalanced nonsense. And you may be on adderal for the final boss because you need the reflexes of a coked up squirrel be in any way useful. Boring tedious **** gets a 4 as the music is phenomena.

4 / 10

Tygo wrote:

Zero sense of discovery. A formula shift for Metroid that genuinely does not work. An empty desert hub connecting multiple hyper linear zones that completely railroad the player and practically hand everything to the player on a silver platter. The game asks very little from the player. Most gameplay involves just having the right power. Occasionally there will be a more interesting morph ball platforming section or more involved puzzle. The bosses are one of the only highlights of this games. Truly abysmal level design.

4 / 10

Torin2665 wrote:

This game feels more like a worse version of Prime Hunters with Sequelitus rather than a proper new entry to the mainline Prime series. A bunch of half-baked bad ideas slapped on top of the same basic Prime gameplay we're used to with nothing else to it. Every area is painfully linear and a slog to complete with barely any reason to return besides required backtracking, which is also the worst it's been in the series. You're forced to trek an additional 15 minutes every time you get a new chip just so you can utilize it followed by another 15 minutes going back to where you need to use it. Items also generally don't add much to the existing gameplay and serve to basically be nothing more than keys. They add barely any depth to combat or traversal. Half of the "new" items is just the same old **** but with "Psychic" thrown on the name. NPC's are just as bad as everyone knew they were going to be, but they're honestly overshadowed by the terrible level design, ESPECIALLY the bike sections in Sol Valley.

2 / 10

metroidfan201 wrote:

where to begin. they decided that the central dersert was really boring and empty so lets lock the the background music behind a 30$ amibo on a 70$ game. the writing that actually is worse than other m. and the characters never shut up like you feel like a side character because the story revolves around just these crimes against writing. the redditor is only the 2nd most annoying character. 8 years of development wasted. and the gameplay is easily the worst of the series not that bad but easily worse than the prior entries. the central desert makes backtracking a nightmare. because you have to traverse it everytime you need to go back to a different area. easily doubling travel time and it just **** again not even music to jam to just empty desert that you have spend what feels like forever in. boring badly written and while the art direction is neat those low res textures on a 70$ game after years of development just are the final straw. if you have any self respect don't buy this game even for 20$it isn't even worth your time.

2 / 10

catdad89 wrote:

Large empty dead open world. Last-gen graphics. Cringe Dialogue. This is not a metroid game.

0 / 10

KChito_Review wrote:

The "open world" is empty, boring, and unrewarding to explore. Furthermore, the new mechanics feel like filler and add nothing. The level design is awful and offers no incentive to explore. To top it all off, the constant presence of secondary characters telling you what to do completely undermines the solitary and mysterious exploration typical of the series.

3 / 10

Screeno1993 wrote:

I unfortunately was expected to be disappointed in this exact way, from what i saw in the previews, minus the intro section (which is very very short) Apart from a few boss fights that felt like metroid prime to me... The whole game doesn't feel at all like metroid. Dark sci fi biological horror inspired by the alien films was and is what metroid should be. This does not have that tone. It feels sanitised, disney like. The npc's are cringey in the worst possible way related to this. Aka the worst of disney marvel and star wars. Tone. Metroid was all about tone. The tone is gone. The only thing that makes it feel like metroid to me is that I'm controlling samus with the usual abilities etc. The world is disjointed, bland, empty. Extremely low enemy variety. The desert is obviously the most egregious for this but all the other areas feel like this to me too. And... it feels low quality and low budget, besides the character models of samus, the gf troopers and the bosses/main villain etc. It all feels half baked, and rushed. And nothing like metroid besides samus is still samus. I just wish we had the original prime trilogy done in the prime remastered style, available to play on switch 2 at 4k, 60fps with modern controls. That would have been a better use of time than creating this utter failure. I can only hope to god a proper metroid prime game exclusively for switch 2 is in the works which has a truly seamless interconnected world that is dense and full of that proper metroid feeling, with no disgustingly cringe worthy npc's and no handholding. Which also evolves the series combat and exploration in a meaningful way.. Instead of adding gimmicky **** like the **** motorbike and renaming all of samus's usual abilities to "psychic x/y" and colouring them pink. We need a true evolution. What we got doesn't just fail to innovate, it fails for the most part to even emulate what made the original games successful in the first place. I play the original prime trilogy, super metroid, fusion, zero mission and now dread over and over and they don't get old. That's the mark of good games. You keep coming back to play through them again even nearly 20 years later. I don't feel I'll play metroid prime 4 **** just made me want to play the aforementioned games all over again. Please nintendo, if you actually care about metroid, make metroid stay feeling like metroid. I could type more but it feels pointless. It's all been said already. I just desperately hope that the next 2d metroid will be at least as good as dread was, and that metroid prime 5 if it will ever exist, will actually be what it needs to be too.

4 / 10

Engeneten wrote (now deleted):

A slap in the face to the fans who waited years for this. Super linear and handyholdy. Made me sell my Switch 2 and stop playing video games altogether. Nintendo is clearly dumbing down the franchise to appeal to a much younger audience, and as a result, Metroid has lost its identity. A nightmare from a game design perspective with the NPCs and barren dessert. Simply baffling. Please don't buy this is you're on the fence because low sales will communicate to Nintendo that we deserve better than this. Hopefully it doesn't sell too well because the franchise is doomed if the future games take this direction. I will concede that visually it's impressive but that's all it has going for it. If you want a true Metroid experience, go with Super Metroid and Metroid Prime Remastered. Don't settle for this childish, watered-down sequel. Seriously better ways to spend your time and money.

0 / 10
 

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