XSX performing worse than PS5 was unsurprising
The fact that microsoft refused to show any XSX gameplay other than the disastrous halo infinite demo was a big red flag. There were reasons to believe the theoretical 17% XSX advantage (if you just look at TFLOPS) wouldn't materialize.
Microsoft really focused on "games will look and play the best on xbox series X" and now it turns out it's more like third best. Sony is more focused on other things (games, controller, etc) and doesn't really rely on power in their marketing even when they are ahead on that front.
The fact that microsoft refused to show any XSX gameplay other than the disastrous halo infinite demo was a big red flag. There were reasons to believe the theoretical 17% XSX advantage (if you just look at TFLOPS) wouldn't materialize.
- The GPU performance doesn't scale linearly with the number of compute units.
- PS5 have the same number of ROPs as XSX but they are running at higher frequency.
- xbox series x has questionable ram design https://vintologi.com/posts/3698
- PS5 have unified L3 cache for the CPU this turned out to be false
- with xbox series X and S there are 2 consoles to worry about meaning less effort will be put into optimizing for each one.
- PS5 have a custom geometry engine (potentially superior to the XSX geometry engine).
Microsoft really focused on "games will look and play the best on xbox series X" and now it turns out it's more like third best. Sony is more focused on other things (games, controller, etc) and doesn't really rely on power in their marketing even when they are ahead on that front.